Teams can vote on team troubles independently

  • Valve's insanely popular first-person shooting, Counter-Strike: Global Offensive, got a facelift on Sunday as an update has been given to the game. Among the updates are generally server fixes, a new voting method, and changes to a number of different maps. These revisions will be made before theDreamHack Masters Las Vegas Tournament.


    · Reduced per-client recollection use by sharing networking buffers.

    · Increased choices delta buffers to 192Kb to support connecting to sport modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to enhance it up to 256Kb in the event that needed)

    · Added an improved error message for consumers explaining the too many agencies on the server error.

    · Added more functionality intended for community log address implementation.

    · Log address will be sent an 18-character prefix before every log supply text

    · logaddress_add_ex order will use a unique prefix small per instance for the extra log address

    · logaddress_token_secret and logaddress_add_ts allow to provide prefix as a checksum involving known secret string

    · Added a message for “killed by the bomb” to the records.


    · Teams can vote on team troubles independently.

    · Fixed covers interpenetrating gloves

    · Spectator’s player glow values are actually adjusted to make noise-making point out transitions more noticeable.


    · Fixed CSM border artifacts on Iris structured Macbook pro.



    · Added grenade-clip to hall underneath Bombsite A along with inside connector, to prevent molotovs spreading into areas earlier mentioned


    · Removed assist beam in drop place which blocked line of look to drop/door


    · Fixed see-through gap any time jump-peeking from CT offspring towards Mini


    · Fixed model fade long distance on truck in CT spawn

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